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List Price: $14.99Grab Discount Price: $10.19 You Save: $4.80 (32%)Prices subject to change.
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Binding: Paperback
Dewey Decimal Number: 741.5941
EAN: 9781401201180
ISBN: 1401201180
Label: Wildstorm
Manufacturer: Wildstorm
Number Of Items: 1
Number Of Pages: 228
Publication Date: September 01, 2004
Publisher: Wildstorm
Release Date: September 01, 2004
Studio: Wildstorm
Sales Rank: 3674
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Editorial Review:
Product Description: The inspiration behind the blockbuster movie, THE LEAGUE OF EXTRAORDINARY GENTLEMEN once again uses the classic characters from familiar literature to tell a tale of epic proportions in Victorian England.In volume two, when alien invaders from Mars mercilessly attack London, the throne quickly calls upon Allan Quatermain, Mina Harker, Captain Nemo, the Invisible Man, and Dr. Jekyll to protect the empire.Using their various skills and intellect, the League goes about preparing a defense against the invasion but when the Invisible Man joins the Martian's cause, all appears to be lost.Now, as one of the members dies a horrific death, the League turns to the legendary Dr. Moreau as their last desperate hope.
Average Rating: 
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The commic book part is great, however; the end story is really wordy and kind of boring. It does have some clever points but not enough to keep you interested. I was impressed to see that Speilburg (sp? I'm a bad speller) copied the tripods from this story and used them in "War of the Worlds" remake.
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The League of Extraordinary Gentlemen Volume 2 continues the exploits of Murray, Quatermain, Nemo, Hyde, and Griffin--but does it without the fascinating and incredulous elements featured in Volume 1. Volume 2 chronicles the team's fight against invading Martian forces, even as the team crumbles apart. The story-line, however, isn't developed enough to fill the entire volume and thus the book is hampered by superfluous inclusions. The first several pages occur on Mars--it's semi-interesting material ... Read More
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Allan Moore and Kevin O'Neill are at it again with the second installment of "The League of Extraordinary Gentlemen." When giant canisters from Mars crash land all over England, they release creatures so powerful that even the League can't seem to stop them. Worse yet--though not so surprising--one member of the League decides to switch sides. The remaining Gentlemen warm up to each other, while getting the reader fired up for their latest adventure.
Vol. 2 gathers a wealth of references ... Read More
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Alan Moore's first "League Of Extraordinary Gentlemen" installment sold itself more on mood, brooding but lighthearted, than it did on story, which I think had something to do with Chinese people in London; six months later I'm not exactly sure. But it was a very quick, devilishly deep read.
"Vol. 2" represents a rather dispirited return to the well, with the League very quickly in tatters and a main storyline, regarding Martians in London now, introduced with some of Kevin O'Neill's horrifically ... Read More
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This tale adds several new characters including John Carter and Dr. Moreau, who are not members of the League. In a play on the classic HG Wells story, Earth is attacked by Mars and it looks like the League is Earth's only hope.
The Martians are as deadly as Wells imagined them. Earth's weapons are no match, and the Martians have so many war machines that even the Nautilus cannot defeat them all.
This time there is treachery and intrigue within the League. Much of it revolves around ... Read More
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